.: STREET FLOOD - breakdown :.

 

Street Flood compositing - rbd, flip mesh, splash and foam Flip Fluid and Bullet RBD playblast - sim time 5h 40min - 7mil particles

Splash and foam render

Foam simulation - simtime 22min - 3.5mil particles Foam normals generated from main fluid sim

Flip splash simulation - simtime 4h - 9mil particles Flip splash normals generated from same flip sim

Vorticity attribut from main flip simualtion Curvature attribut from main flip simualtion

Using main fluid particle sim as matte object with diffrent particle scale Using main fluid particle sim as matte object with diffrent particle scale - rg preview

Wet workflow

Rernder without wet attribut in shader Rernder with wet attribut in shader - only missing on scooter

Render passes