.: STREET FLOOD - breakdown :.
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Street Flood compositing - rbd, flip mesh, splash and foam | Flip Fluid and Bullet RBD playblast - sim time 5h 40min - 7mil particles |
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Splash and foam render |
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Foam simulation - simtime 22min - 3.5mil particles | Foam normals generated from main fluid sim |
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Flip splash simulation - simtime 4h - 9mil particles | Flip splash normals generated from same flip sim |
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Vorticity attribut from main flip simualtion | Curvature attribut from main flip simualtion |
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Using main fluid particle sim as matte object with diffrent particle scale | Using main fluid particle sim as matte object with diffrent particle scale - rg preview |
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Wet workflow |
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Rernder without wet attribut in shader | Rernder with wet attribut in shader - only missing on scooter |
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Render passes |